Date: 2013-04-04 03:15 pm (UTC)
swordianmaster: the crudest drawing of a sword imaginable (PERFECT ORBIT MY ASS)
That's unfounded, thankfully, but certainly believable. The problem is, Sticker Star isn't about the gameplay either. It's a pale ghost of what the other Paper Marios are, plays vaguely like a point-and-click adventure game with random battles right down to the point where you have to find a million goddamn widgets GOD ONLY KNOWS WHERE and figure out exactly WHICH ONE will work in a situation.

Except the main draw of those games is the story. So, you know, A+ job, Nintendo, I would trade in the game if I wasn't stupid enough to buy the digital distro version so instead I wasted 40 dollars because I trusted you to release an enjoyable product.

As far as the NSMClones? (To be honest, Sticker Star only meshes with those in tone, not in gameplay) It's quite simple, and arguably the same exact logic that Capcom and Square-Enix use.

Why expend effort when people will pay the exact same price for rehashes? If we can have nine seperate identical (or nearly-identical) releases of the very first Final Fantasy (I went and counted - Japan actually has three more that we don't, too, bringing the number up to twelve!), why can't we have five different New Super Mario Franchise games? They get better reviews and sales than Super Mario Sunshine did, so obviously innovation is for losers!
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